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Band Of Brothers - EU Guild - We are a Casual, but Mature Guild. That will have focus on Social Fun, Flashpoints, Oprations, Raids. And alot more.
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Today's patch

Zyabr, Feb 9, 12 11:19 AM.

1.1.2a Patch Notes — 2/9/2012


PvP


    Ilum

    • Killing players on Ilum will now consistently grant Valor and mission credit as intended.

Patchnote for 1.1.2

Zyabr, Feb 9, 12 11:19 AM.

1.1.2 Patch Notes — 2/7/2012



Classes and Combat


    Combat Ability Responsiveness

    • Further improved response time for ability activation requests, especially in low-framerate situations.
    • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    • Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.
    • The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
    • Abilities on cooldown are now more easily distinguished from abilities that can be used.

    General

    • If Sprint was active when a player died, it now remains active when the player is revived.

    Jedi Knight


      Sentinel

      • Pacify: This ability can no longer be used on Operation Boss enemies.

      • Watchman

        • Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
        • Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
        • Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

    Sith Warrior


      Marauder

      • Obfuscate: This ability can no longer be used on Operation Boss enemies.

      • Annihilation

        • Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
        • Bleedout: Now correctly modifies critical damage dealt by bleed effects.
        • Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

    Jedi Consular


      General

      • Unity: Now properly provides damage reduction when used.

      Shadow

      • All Techniques now cost 100 Force.
      • Force Technique's Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

      • Kinetic Combat

        • Technique Mastery: No longer increases the duration of Force Technique's Breach effect. It now increases the damage dealt by Force Technique.
        • Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
        • Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

        Infiltration

        • Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

    Balance (Shared Tree)

    • Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
    • Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique's Breach effect. This effect now triggers more easily but cannot trigger as frequently.
    • Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
    • Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

Sith Inquisitor


    Assassin

    • All Saber Charges now cost 100 Force.
    • Lightning Charge's Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

    • Darkness

      • Charge Mastery: No longer increases the duration of Lightning Charge's Discharge effect. It now increases the damage dealt by Lightning Charge.
      • Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
      • Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

      Deception

      • Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)

  • Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
  • Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge's Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
  • Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
  • Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

Smuggler


    Gunslinger


      Sharpshooter

      • Diversion: This ability can no longer be used on Operation Boss enemies.

Imperial Agent


    Sniper


      Marksmanship

      • Diversion: This ability can no longer be used on Operation Boss enemies.

Bounty Hunter


    Powertech


      Advanced Prototype

      • Hydraulic Overrides: Visual and sound effects are now easier to recognize.

Trooper


    General

    • Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

    Vanguard


      Tactics

      • Hold the Line: Visual and sound effects are now easier to recognize.


Companion Characters


    General

    • Companion Characters no longer occasionally appear unclothed when summoned.

    Companions


      Doc

      • Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


Crew Skills


    General

    • The message "There are no missions defined for the Crew Skill: [Crew Skill Name]" is no longer erroneously displayed.

    Crafting Skills


      General

      • Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

      Biochem

      • Energized and Exotech stims and adrenals no longer require Biochem to use.
      • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
      • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
      • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

    Gathering Skills

    • Harvesting nodes in Ilum no longer spawn in friendly bases.
    • Slightly lowered the amount of resources gathered from harvested droids and creatures.


Flashpoints and Operations


    General

    • Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

    Flashpoints


      The False Emperor

      • Jindo Krey's ship no longer occasionally enters a state that prevents it from taking damage.

      Kaon Under Siege

      • Infected Mercenaries can no longer permanently stun players.

    Operations


      Eternity Vault

      • Soa no longer resets if he uses Mind Trap on the main tank.
      • Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
      • Players released from Soa's mind trap after he is defeated are now teleported to the appropriate location, allowing them to claim their loot.

      Karagga's Palace

      • The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall.
      • Foreman Crusher's Perforating Rend now correctly applies itself to targets caught within the conical attack.
      • Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
      • Karagga no longer appears above portions of the walls during the fight.
      • Karagga's chest no longer spawns after defeating Bonethrasher in Nightmare Mode.


Items


    General

    • Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
    • Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.

    Vendors

    • It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


Legacy


    General

    • The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


Missions and NPCs


    General

    • Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.
    • Players can no longer accept missions from mission boards if they have reached the pending mission reward cap.
    • Resetting a mission that is dependent on completing other missions no longer prevents players from receiving mission credit.

    Missions


      Imperial

      • Fifth Time's the Charm: Gholan no longer grants experience when killed.
      • General Faraire: Khourlet's Elite Guards no longer hide behind a door, preventing progression in this mission.
      • A Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
      • The Big Show: Using Force Cloak, dying, or leaving the phase while on the step "Defeat the Screaming Blade Cultists" can no longer cause the necessary NPCs to disappear and prevent mission progress.

      Republic

      • Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
      • Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
      • Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
      • The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
      • The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.


PvP


    Warzones


      Huttball

      • Class abilities that pull a hostile target (like Grapple, Harpoon, and Force Pull) can no longer be used to pull enemies onto the spawn shelf.
      • Players standing in the spawn area no longer catch the Huttball when it is thrown, and will no longer immediately be killed for having the ball in an illegal position.

    World PvP


      Ilum

      • Chests on Ilum now respawn less frequently to reduce potential gains from farming.
      • Particle Cannons can no longer be permanently disabled.
      • Implemented safeguards to address a Valor exploit.


Space Combat


    General

    • The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


UI


    General

    • The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


Miscellaneous Bug Fixes

    • Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
    • Facial animations no longer fail to play correctly in some instances.
    • During brief teleports, the splash screen does not appear incorrectly over loading screens.
    • Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.
    • Fixed a rare crash when updating inventory items when the player loads into the game.
    • The loading screen no longer appears during "fade to black" sequences.

Zyabr, Feb 9, 12 11:19 AM.

1.1.1a Patch Notes — 2/2/2012


General

    • Made a configuration change to resolve hitching/freezing issues seen on some clients after patch 1.1.1.

Patchnotes for 1.1.1.

Zyabr, Feb 9, 12 11:19 AM.

1.1.1 Patch Notes — 1/31/2012



Classes and Combat


    General

    • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
    • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
    • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

    Jedi Knight

      Guardian

      • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

    Jedi Consular

      Sage

      • Mental Alacrity: Now correctly costs no Force to activate.
      • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

    Smuggler

      Scoundrel

      • Flechette Round: Now provides 30% armor penetration while active.
      • K.O.: This ability now knocks the target down for 1.5 seconds.
      • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

    Imperial Agent

      Operative

      • Acid Blade: Now provides 30% armor penetration while active.
      • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
      • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

    Bounty Hunter

      Mercenary

      • Sweeping Blasters can now be made free with Thermal Sensor Override.

      Powertech

      • Oil Slick now correctly costs no heat to activate.


Flashpoints and Operations


    Flashpoints

      Directive 7

      • Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
      • Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

      The False Emperor

      • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

      The Foundry

      • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
      • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

      The Red Reaper

      • Lord Kherus now grants less experience.
      • Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
      • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

    Operations

      Eternity Vault

      • Players no longer randomly die in this Operation after being in Gharj's lava.

      Karagga's Palace

      • Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
      • Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
      • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
      • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
      • Karagga no longer fires his Unstable Energy twice in a row.
      • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
      • Walls that were missing in Karagga's Palace are now in place.

    Bug Fixes

      General

      • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.


Items


    Bug Fixes

    • Comparative tooltips for researched items no longer have their stats reversed.


Missions and NPCs


    Missions

      Imperial

      • Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
      • Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
      • The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission.
      • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
      • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
      • Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.
      • The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.

      Republic

      • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

    NPCs

      Bug Fixes

      • Kintan Behemoths no longer occasionally walk on top of trees when in combat.


PvP


    Warzones

      Voidstar

      • Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.

    World PvP

      Ilum

      • Additional base turrets now protect the taxi location inside each faction's base.


Space Combat


    General

    • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).


UI


    General

    • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

    Bug Fixes

    • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes

    • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.

Zyabr, Feb 9, 12 11:19 AM.

1.1.0c Patch Notes — 1/28/2012


General

    • Improved service to reduce the number of player disconnections to the character selection screen.
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